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The majority of the game supplements were set in the era of the Star Trek movies, which were in contemporary release during the game’s production. One might even be inclined to call it an expanded universe. There was a growing catalog of other licensed works, however, and they all began to draw from each other to build a mostly consistent universe that expanded on the existing canon. Game Setting and Background Box art from the first edition of Star Trek: The Role Playing Game (1982).Īt the time that the game was produced, there was very little of what is now regarded as Star Trek canon: there was the original television series, the animated series, and two films. A fifth version, designed by a freelance group named Fantasimulations Association, was finally approved, and the game was released in late 1982. Paramount rejected four versions of the game the company felt that the games presented relied too heavily on combat mechanics, which clashed with series creator Gene Roddenberry’s more utopian vision.
#Star trek superluminal combat license
When FASA acquired the license to produce the first Star Trek roleplaying game, this proved highly influential in the game’s design. Originally a licensee for Game Designers’ Workshop’s Traveler roleplaying game, FASA produced supplements set in that science fiction universe. The company name was, originally, an acronym for “Freedonian Aeronautics and Space Administration,” a humorous reference to the Marx Brothers film Duck Soup. Ross Babcock III, who were friends and fellow gamers from the United States Merchant Marine Academy they were joined five years later by Mort Weisman, Jordan’s father. FASA Corporation was founded in 1980 by Jordan Weisman and L.